Published by Konami in 1999 for PlayStation, it did so by offering a gameplay experience that relied heavily on ambient scares and latent symbolism. The game’s soundtrack by Akira Yamaoka lends a surreal, unsettling quality to the in-game exploration, where players control Harry Mason, an everyman lost in this mysterious town. Helming a story that functions on dream logic, "Silent Hill" blurs the lines between grounded reality and nightmarish visions, leading to a disorienting journey punctuated by sordid secrets and mythical beasts. READ MORE FROM INVERSE
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